Thursday 9 January 2020

Orks

The final addition to the army; Stormboyz:
Move as Fliers, fight on the ground as Warbands.  The bases may or may not get finished.

All figures are 28mm Games Workshop Warhammer 40K old codex figures picked up here and there.  They leant more to the comical back then.

COMMAND
Cmnd01

Warlord Ghazghkull Mag Uruk Thraka with Boss-pole bearer Makari, pet squig and Gretchin hanger-on.  In HOTT terms, Blade General, moves and fights like a blade and shoots like a shooter.
Gaz01
Gaz02
Gaz03

HOTT Hero, Nob in Mega Armour with Snotlings.
Nob01
Nob02

HOTT Magician, Pain boy with Shaman Consultant and assistants. 
PBoy01
PBoy02
PBoy03

HOTT Lurker. Runtherd with runts.
RHerd01
RHerd02

HOTT Hero. Zodgrod Wortsnagga Renegade Runtmaster.
Zod01
Zod02


MOUNTED
Mntd01

HOTT Knight, Nob on Armoured Boar.
Mntd02
Mntd03

HOTT Riders, 
Mntd04
Mntd05

HOTT Knight, Wartrak.  Moves and fights like a Knight, but can shoot.
Mntd06
Mntd07
.

FOOT
HOTT Shooters. Boyz and Madboyz.
Ft01
Ft02

HOTT Blade. Boyz  
Ft03
Ft04

HOTT Warbands. Boyz.
Ft06
Ft05

HOTT Hordes, Gretchin.  MOve and fight like hordes and have low level shooting.
Ft07
Ft08


SUPPORT
HOTT Behemoth. Ork Dreadnought.
Sup01
Sup02

HOTT Artillery. Shokk Attak Gun with Runtherd and Snotling ‘ammo’.  
Sup03
Sup05
Sup06

HOTT Artillery, ’Eavy Shoota.  
Sup07
Sup08
Sup09

STRONGHOLD
Strong01


Pick and mix for 24AP in a standard game, or use the lot at 51AP for a bigger game.