Thursday 24 August 2017

Eldar

What's lost through translating 40K figures into HOTT are all the unique characteristics of each type which creates the diversity of an army like the Eldar. Modified the HOTT troop types for some of them while maintaining HOTT's straightforwardness.

So, Eldar are a space-faring race heavily imbued with mystical properties. The following is a much simplified description which has got absolutely nothing to do with HOTT:

First there's the Craftworld (tribe, clan, civilisation, whatever), this lot are from Craftworld Alaitoc.  I chose that one because of the comparatively simple paint job and the snazzy blue and yellow combination.  The Craftworld provides the heavy stuff and the basic grunts which make up an Eldar force.

Next there are what are called Aspect Warriors, basically mercenaries not belonging to any particular Craftworld who provide specialist-type units to anyone willing to pay them.

The odd-man-out in all this is the Avatar who is basically a physical manifestation of an Eldar god so can show up to fight for any of the Craftworlds.

I've classified the troops in HOTT terms as I see it, others may disagree.

Avatar
Hero in HOTT terms; could be a god but Heroes are more user-friendly 4 Army Points (AP).

Craftworld Alaitoc 
Farseer
Magician General 4 AP.

Guardians
Shooters six elements @ 2 AP = 12 AP.

Wraith Lords
Knights, 2x4 AP = 8 AP.  Move and fight like Knights but shoot like artillery.

War Walkers
Riders, 2x3 AP = 6 AP.  Move and fight like riders but shoot like shooters.

Aspect Warriors
Swooping Hawks
Fliers, 3x2 AP = 6 AP. Shoot as Shooters.

Dark Reapers
 
Artillery, 3 AP.

Howling Banshees
Blades, 2x2 AP = 4 AP.

Warp Spider
Lurker, 1 AP.

The whole lot together:
41 AP, so plenty to choose from to make up a 24 point standard HOTT army.

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