Thursday 24 August 2017

Lizardmen

 Lizardmen could easily be my favourite army, hence this little expansion of 2 knights, 2 blades, 2 warband, 1 shooter and 1 horde.  As it stood, the army seemed short of choice in alternative deployments, so always seemed weak in action.  This increase should fix the choice bit as well as making the lizzies much more formidable when fully deployed.  They might even beat the Tyranids?!
Army01
The whole lot;
Kns02
1xRider General and 3xRiders;
Bd05
4xBlades;
Wb06
4xWarband;
Sh03
2xShooters;
Hd04
2xHordes;
Magician012
Magician;
Behemoth011
Behemoth;
Beasts07
Beasts or Lurker;
Az002
Stronghold.

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